![]() The experience described here is the result of a fire phase build).Ī parry-counter → 2x basic attacks → spirit attack → wizardry combo. If you're able to do all of this, you'll have knocked off as much as a quarter of your opponent's health (*I should note that damage and enemy flinch is influenced by your weapon, your phase, and your build. If they continue to be stunned, you can follow that up with wizardry. If a parry-counter lands, you can hit an opponent with a few basic attacks, keeping them stunned while building your spirit gauge until you use it to unleash a martial arts attack. If you keep a close eye on an enemy's patterns during their relentless attacks, you can use a parry-counter to create your own turn on offense. Counters, the Spirit Gauge, and combos are the three keys to unlocking exciting fightsĭeflecting Counterattacks used against an enemy's normal attacks are especially strong, allowing you to recover your spirit gauge while also getting in a counter-hit. Once I had more time with the game, I started to see how to fight effectively thanks to a good bit of trial-and-error. Looking back on it, though, I could also just say that I still didn't understand how its combat works. Your enemies have tough defenses, though, so you won't be able to get through fights just by mashing buttons.Ībout thirty minutes into the game, I found myself thinking about how difficult its fights are. Instead, it sets itself apart with its chains of stunning Chinese martial arts attacks. The battles in this game don't use a stamina gauge as the Nioh series does. I got the feeling that this is an ideal layout for easy input of the combo attacks I'll get into below. To give a rundown of the default button settings, Square is used for basic attacks, Triangle is used for spirit attacks, X is used to jump, Circle is used for the Deflection move I'll discuss further later, and L1 is used to block. While I played with the Vermillion Bird, I didn't run across many good opportunities to use a built-up meter and regret not finding an effective use for it. You summon these with a separate Divine Beast gauge, but they can be summoned to fight alongside you for a time or used for "Divine Beast Resonance," where they provide special effects such as buffs. You can choose between five types of beast: the Qilin, Baihu, Qinglong, Zhuque and Xuanwu. Players are also accompanied in their journey by Divine Beasts. You only have a limited number of arrows, though, and it was a little unfortunate to run out of them in no time if I got carried away. I primarily used it as a ranged weapon while exploring, and it dealt decent enough damage. To control it, you line up a shot with L2, then fire with R2. I also used a ranged weapon in the form of a bow. My impression that the Glaive, with its mix of offensive output and reach, was the easiest to handle. As far as close-range weapons go, I had the chance to try out the Sword, Straight Sabre, Glaive, Dual Swords. Martial arts attacks are special moves that differ depending on the weapon you're using, while wizardry consists of elemental attacks that use the power of the phases to control fire, water, and so on.Įven the lower-level enemies you find in your way can rarely be defeated with basic attacks alone, forcing you to make your way through them with the spirit gauge's powerful attacks. Use and management of the spirit gauge is an important part of battle, and it can be used for both martial arts attacks as well as for wizardry spells. You're also able to equip up to two close-range weapons and swap between them. Once this bar begins to fill, you can use it to deliver higher-damage spirit attacks. Basic attacks use the weapon your character is holding, and performing these will build your spirit gauge. The overall speed of the action is part of what makes this game special.Ĭlose-range attacks come in two different basic forms: basic attacks and spirit attacks. ![]() You're also able to make good use of aerial attacks thanks to the many objects like rocks in areas that are usable as platforms. I began with a double jump from the start and could even kick off walls mid-jump to reach even higher locations. Your character's agile movements are like an exaggerated form of the quickness of Chinese martial arts. While you play as a nameless volunteer soldier, they feel so nimble when you actually play that it was like controlling a ninja. ![]() Now let's get into what makes this game really shine: its battles.
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